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Package an electron app for mac os x
Package an electron app for mac os x













  1. PACKAGE AN ELECTRON APP FOR MAC OS X HOW TO
  2. PACKAGE AN ELECTRON APP FOR MAC OS X INSTALL
  3. PACKAGE AN ELECTRON APP FOR MAC OS X CODE

It contains the icons that are used during the build process. If you do not use the source for this article make sure that you at least copy the build folder to your project folder. ( lines 39, 40 )Ĭreate a new script in the scripts section of package.json. In package.json, electron-packager and electron-builder will be added during installation.

PACKAGE AN ELECTRON APP FOR MAC OS X INSTALL

On my Mac, I have electron-packager installed as a dev dependency ( I do not have root access to the machine 🙁 )Īlso, we need to install electron-builder. I am doing this on a Mac, but it also works on any other supported platform. Now lets create an installer for the application. Please keep in mind that’s recommendable to build every platform on it’s respective platform i.e build the Windows version of your app in a Desktop with Windows as operative system.Īlthough for some platforms is possible to build for other platforms i.e you can build the Linux and Windows versions in a Windows computer, you’ll be unable to create a Mac application in a Windows platform, therefore you need to build it in a Mac environment. To build packages for all hosts and platforms, you can execute electron-packager. Place part6.app in part6/part6-win32-圆4/ (since an out directory was not specified, it used the current working directory).Download the Windows 圆4 build of Electron (and cache the downloads in ~/.electron).Infer the platform and arch from the host, in this example, darwin platform and 圆4 arch.Infer the appVersion from the version in package.json.Infer the appname from the productName in package.json.Use the current directory for the sourcedir.To build a package from the current directory and for the current platform execute. To build an application for a platform you’ll need to execute the following command in terminal / command prompt.Įlectron-packager -platform= -arch= We will install electron-packager globally with You can install it globally or as a dev dependency. In order to build and package your app, you need to install electron-packager first.

package an electron app for mac os x

Linux (for x86, x86_64, and armv7l architectures).app bundle can only be signed when building on a host OS X platform.

package an electron app for mac os x

  • OS X (also known as darwin) / Mac App Store (also known as mas).
  • Windows (also known as win32, for both 32/64 bit).
  • It generates executables/bundles for the following target platforms: Note that packaged Electron applications can be relatively large (40-60 MB).Įlectron Packager is known to run on the following host platforms:

    PACKAGE AN ELECTRON APP FOR MAC OS X CODE

    Also change the ‘ name‘ parameter in package.json to part6Įlectron Packager is a command line tool and Node.js library that bundles Electron-based application source code with a renamed Electron executable and supporting files into folders ready for distribution.

    package an electron app for mac os x

    For this article, I copied the part5 folder and renamed it to part6.

    package an electron app for mac os x

    PACKAGE AN ELECTRON APP FOR MAC OS X HOW TO

    In this article you are going to learn how to create a release of your Electron app for different platforms (Windows, Mac, Linux) and in all architectures (x32, 圆4) using the electron packager module. You have no clue, how to do that? No worries! So you are ready to create your first release. Following part 1 – 5 of the Electron tutorial you’re probably ready with the design, preparation and debugging of your app.















    Package an electron app for mac os x